CPE-COMPUTER ENGINEERING – 2005-07 Catalog
Computer Engineering Program

CPE 100  Computer Engineering Orientation (1) (CR/NC)

Introduction to the computer engineering discipline. Success skills and curricular information. Career paths and opportunities. Professional aspects of engineering and computer science. Interaction with upper division students, alumni, faculty and staff. Introduction to computer software and hardware. Credit/No Credit grading only. 1 lecture.

CPE 101  Fundamentals of Computer Science I (4)
(Also listed as CSC 101)

Basic principles of algorithmic problem solving and programming using methods of top-down design, stepwise refinement and procedural abstraction. Basic control structures, data types, and input/output. Introduction to the software development process: design, implementation, testing and documentation. The syntax and semantics of a modern programming language. Credit not available for students who have taken CSC/CPE 108. 3 lectures, 1 laboratory. Prerequisite: MATH 118 (or equivalent) with a grade of C- or better, and basic computer literacy (CSC 100 or CSC 232 or equivalent).

CPE 102  Fundamentals of Computer Science II (4)
(Also listed as CSC 102)

Basic design, implementation, testing, and documentation of object-oriented software. Introduction to classes, interfaces, inheritance, algorithms (sort, search, recursion), data structures, abstract data types (lists, stacks, queues), file I/O, exceptions, and graphical user interfaces. Credit not available for students who have taken CSC/CPE 108. 3 lectures, 1 laboratory. Corequisite: CSC 141. Prerequisite: CSC/CPE 101 with a C- grade or better and either MATH 141 or MATH 221 with a C- grade or better.

CPE 103  Fundamentals of Computer Science III (4)
(Also listed as CSC 103)

Continuation of material from CPE 102: abstract data types specification and implementation, the analysis of algorithms and the software development process. Introduction to a specific high level design notation. Recursive algorithms. Software design case studies and practice. Software testing and program verification. 3 lectures, 1 laboratory. Prerequisite: CPE 102 with a C- grade or better and CSC 141 with a C- grade or better.

CPE 108  Accelerated Introduction to Computer Science (4) 
(Also listed as CSC 108)

Accelerated introduction to basic principles of algorithmic and object-oriented problem solving and programming. Introduction to programming language concepts including control structures, data types, classes, and inheritance. Program design principles. Use and implementation of algorithms (searching, sorting, recursion) and data structures (lists, stacks, and queues). Intended for students with experience in algorithmic problem solving and using basic control structures and data types in a modern programming language (CSC/CPE 101), but who are not ready for CSC/CPE 102. Credit not available for students who have taken CSC/CPE 102. 3 lectures, 1 laboratory. Prerequisite: Math 118 (or equivalent) with a grade of C- or better, significant experience in computer programming, and consent of instructor. Corequisite: CSC 141.

CPE 129  Digital Design (3) (Also listed as EE 129)

Number systems, Boolean algebra, Boolean functions, and minimization. Analysis and design of combinational logic circuits. Feedback circuits. Analysis and design of sequential logic circuits. Applying Hardware Description Language (HDL) to synthesize digital logic circuits in Programmable Logic Devices (PLDs). 3 lectures. Prerequisite: An orientation course in student’s major (EE 111/151 for EE students, CPE 100 for CPE students), CPE/CSC 101. Concurrent: CPE 169.

CPE 169  Digital Design Laboratory (1) (Also listed as EE 169)

Experiments to analyze and design combinational and sequential logic circuits with discrete ICs and PLDs. Introduction to laboratory equipment such as the logic state analyzer for testing circuits. Introduction to a hardware description language for logic simulation and design. 1 laboratory. Prerequisite: An orientation course in student’s major (EE 111/151 for EE students, CPE 100 for CPE students), CPE/CSC 101. Concurrent: CPE 129.

CPE 200  Special Problems for Undergraduates (1–2)

Individual investigation, research, studies, or surveys of selected problems. Total credit limited to 4 units, with a maximum of 2 units per quarter. Prerequisite: Consent of instructor.

CPE 229  Computer Design and Assembly Language Programming (3)  (Also listed as EE 229)

Design and implementation of digital computer circuits via CAD tools for programmable logic devices (PLDS). Basic computer design with its data path components and control unit. Introduction to assembly language programming of an off-the-shelf RISC-based microcontroller. 3 lectures. Pre-requisite: CPE 129&169 with a C- grade or better. Concurrent: CPE 269.

CPE 235  Fundamentals of Computer Science for Scientists and Engineers I (4) (Also listed as CSC 235)

Introduction to the fundamentals of computer programming with an emphasis on mathematical, scientific and engineering applications: principles of algorithmic problem solving and procedural programming using a modern programming language, data types, elementary data structures, input/output and control structures. Not a substitute for CSC/CPE 101 for CSC/CPE majors or minors. 3 lectures, 1 laboratory. Prerequisite: MATH 141 or MATH 161 with a grade of C- or better, or consent of instructor.

CPE 236  Fundamentals of Computer Science for Scientists and Engineers II (4) (Also listed as CSC 236)

Further study of computer program development with an emphasis on mathematical, scientific and engineering applications. Introduction to more complicated data types and structures. Practice of more complicated techniques of procedural programming. Introduction to the principles of object-oriented programming using a modern programming language. Detailed discussion of lists and classic list algorithms, algorithm analysis, multidimensional arrays, records, dynamic data structures, file input/output, classes. Not a substitute for CSC/CPE 102 for CSC/CPE majors or minors. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 235 with a grade of C- or better, or consent of instructor.

CPE 237  Introduction to Computer Science with Applications I (4)
(Also listed as CSC 237)

Introduction to the fundamentals of computer science using a modern programming language. Includes principles of algorithmic problem solving, data types, elementary data structures, input/output, control structures, classes and methods. Not a substitute for CSC/CPE 101 for CSC/CPE majors or minors. 3 lectures, 1 laboratory. Prerequisite: MATH 221 or STAT 252 with a grade of C- or better, or consent of instructor.

CPE 238  Introduction to Computer Science with Applications II (4)
(Also listed as CSC 238)

Continuation of CPE 237. Intermediate study of computer program development using a modern object oriented (OO) programming language. Further study of OO principles including inheritance and interfaces. Introduction to implementation of Graphical User Interfaces, multi-media, streams, database connection, and scripting. Not a substitute for CPE/CSC 102 or for CSC/CPE majors or minors. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 237 with a grade of C- or better.

CPE 269  Computer Design and Assembly Language Programming Laboratory (1) (Also listed as EE 269)

Experiments to design and test digital computer circuits and systems with programmable logic devices (PLDs). Design projects to implement a basic computer with data path components and control. Assembly language programming projects for an off-the-shelf RISC-based microcontroller. 1 laboratory. Prerequisite: CPE 129&169 with a C-grade or better. Concurrent: CPE 229.

CPE 270  Computer Graphics Applications (4)
(Also listed as CSC 270)

Use of common graphics applications packages. Business graphics, figure editing, animation and image editing, photorealistic image generation, scientific visualization and multimedia. 2 lectures, 2 activities.

CPE 300  Professional Responsibilities (4) (Also listed as CSC 300)

The responsibilities of the computer science professional. The ethics of science and the IEEE/ACM Software Engineering Code of Ethics. Quality tradeoffs, software system safety, intellectual property, history of computing and the social implications of computers in the modern world. Applications to ethical dilemmas in computing. Technical presentation methods and practice. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 307 or CSC/CPE 309.

CPE 305  Individual Software Design and Development (4)
(Also listed as CSC 305)

Practical software development skills needed for construction of mid-sized production-quality software modules, using the CSC upper division programming language. Topics include inheritance, exceptions, and memory and disk-based dynamic data structures. Students must complete an individual programming project of mid-level complexity. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 353 or CSC/CPE 357.

CPE 307  Introduction to Software Engineering (4)
(Also listed as CSC 307)

Requirements, specification, design, implementation, testing and verification of large software systems. Study and use of the software process and software engineering methodologies; working in project teams. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 103 with a grade of C- or better, and CSC/CPE 357. Not open to students with credit in CSC/CPE 308.

CPE 308  Software Engineering I (4) (Also listed as CSC 308)
(formerly CPE 205)

Principles for engineering requirements analysis and design of large complex software systems. Software process models. Methods of project planning, tracking, documentation, communication, and quality assurance. Analysis of engineering tradeoffs. Group laboratory project. Technical oral and written presentations. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 103 with a grade of C- or better, and CSC/CPE 357 or CSC/CPE 353.

CPE 309  Software Engineering II (4) (Also listed as CSC 309)
(formerly CPE 206)

Continuation of the software lifecycle. Methods and tools for the implementation, integration, testing and maintenance of large software systems. Software development and test environments. Software quality assurance. Group laboratory project. Technical presentation methods and practice. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 308.

CPE 315  Computer Architecture (4) (Also listed as CSC 315)

In-depth study of the instruction set architecture and hardware design of a specific CPU. Introduction to pipelines, input/output and multi-processors. Computer abstractions and performance measurement. 3 lectures, 1 laboratory. Prerequisite: CPE 103, CPE 229.

CPE 316  Micro Controllers and Embedded Applications (4) (Also listed as CSC 316)

Introduction to micro controllers and their applications as embedded devices. Hardware/software tradeoffs, micro controller selection, use of on-chip peripherals, interrupt driven real-time operation, A/D conversion, serial and parallel communications, watch-dog timers, low power operation and assembly language programming techniques. 3 lectures, 1 laboratory. Prerequisite: CPE/CSC 315 or CPE/EE 329.

CPE 329  Programmable Logic and Microprocessor-Based Systems Design (4) (Also listed as EE 329)

Design, implementation and testing of programmable logic microprocessor-based systems. Hardware/software tradeoffs (such as timing analysis and power considerations), system economics of programmable logic and microprocessor-based system design. Interfacing hardware components (such as ADCs/DACs, sensors, transducers). 3 lectures, 1 laboratory. Prerequisite: EE 307&347 with a C- grade or better, CPE 229&269 with a C- grade or better.

CPE 336  Microprocessor System Design (4) (Also listed as EE 336)

Introduction to microcontrollers and integrated microprocessor systems. Emphasis on the Intel 8051 and Motorola 68HC12 families and derivatives. Hardware/software trade-offs, system economics, and functional configurations. Interface design, real-time clocks, interrupts, A/D conversion, serial and parallel communications, watch-dog timers, low power operation, and assembly language programming techniques. Architecture and design of sampled data and digital control systems. Case studies of representative applications. 3 lectures, 1 laboratory. Prerequisite: CPE 129&169 with a C- grade or better.

CPE 350  CPE Capstone Preparation (1)

Definition and specification of a system to be constructed in CPE 450; requirements elicitation techniques, research and data gathering methods; project planning, time and budget estimating; project team organization. Ethics and professionalism. 1 laboratory. Prerequisite: CPE 329 and CPE/CSC 316; either or both may be concurrent.

CPE 353  Systems Programming for Software Engineers (4)
(Also listed as CSC 353)

Assembly language and C programming; I/O and systems level programming; interrupt handlers. Technical elective credit not allowed for CSC/CPE majors. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 103.

CPE 357  Systems Programming (4) (Also listed as CSC 357)
(formerly CPE 250)

C programming language from a system programming perspective. Standard C language including operators, I/O functions, and data types in the context of system functions. Unix commands, shell scripting, file system, editors. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 103, and CPE 229.

CPE 365  Introduction to Database Systems (4)
(Also listed as CSC 365)

Basic principles of database management systems (DBMS) and of DBMS application development. DBMS objectives, systems architecture, database models with emphasis on Entity-Relationship and Relational models, data definition and manipulation languages, the Structured Query Language (SQL), database design, application development tools. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 103.

CPE 366  Database Modeling, Design and
Implementation (4) (Also listed as CSC 366)

The database modeling problem. Database modeling levels: external, conceptual, logical and physical. Database models: entity-relationship, relational, object-oriented, semantic, and object-relational. Normal forms. Distributed database design. Functional analysis of database applications and transaction specification, design, and implementation. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 365.

CPE 369  Distributed Computing I (4) (Also listed as CSC 369)

Introduction to distributed computing paradigms and protocols: interprocess communications, group communications, the client-server model, distributed objects, and Internet protocols. Emphasis on distributed software above the operating system and network layers. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 103.

CPE 400  Special Problems for Advanced Undergraduates (1–2   1– 4)

Individual investigation, research, studies, or surveys of selected problems. Total credit limited to 4 units, with a maximum of 2 units per quarter. Prerequisite: Consent of instructor. Change effective Summer 2005.

CPE 402  Software Requirements Engineering (4)
(Also listed as CSC 402)

Software requirements elicitation, analysis and documentation. Team process infrastructure and resource estimation to support appropriate levels of quality. Software architectural design. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 307 or CSC/CPE 309; CSC/CPE 305.

CPE 405  Software Construction (4)  (Also listed as CSC 405)

Design and construction of sizeable software products. Technical management of software development teams. Software development process  models, software design, documentation, quality assurance during development, software unit and integration testing; CASE tools, development environments, test tools, configuration management. 3 lectures, 1 laboratory. Prerequisite: CPE/CSC 402.

CPE 406  Software Deployment (4) (Also listed as CSC 406)

Deployment of a sizeable software product by a student team. Software maintenance and deployment economic issues. Management of deployed software: version control, defect tracking and technical support. 3 lectures, 1 laboratory. Prerequisite: CPE/CSC 405.

CPE 409  Current Topics in Software Engineering (4)
(Also listed as CSC 409)

Selected topics in software engineering. Topics may include program generation, quality assurance, formal methods, software metrics, design methods, testing, or software development processes. Class Schedule will list topic selected. Total credit limited to 8 units. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 309 or CSC/CPE 307.

CPE 415  Microcomputer Systems (4)

Recent advances in microcomputer architectures. RISC, parallel processing advances, and component communication. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 315.

CPE 427  Digital Computer Subsystems (3) (Also listed as EE 427)

Design of components and subsystems in digital computers. Use of modern techniques and devices (CPLDs and FPGAs) in implementation. Consideration given to cost/speed tradeoffs. Implementation of a basic digital computer using pre-designed subsystems. 3 lectures. Prerequisite: CPE 329 with a C- grade or better. Concurrent: CPE 467.

CPE 430  Programming Languages I (4) (Also listed as CSC 430)

Theory of formal languages and automata. Regular languages, finite automata, and lexical analysis. Context-free languages, pushdown automata, and syntactic analysis. Type checking and static semantics. Parsing: top-down (LL) and bottom-up (LR). 3 lectures, 1 laboratory. Prerequisite: CSC 349 and CSC/CPE 357.

CPE 431  Programming Languages II (4) (Also listed as CSC 431)

Language principles and design issues: bindings, conversion, parameter passing, and dynamic semantics. Language implementation: intermediate code representation, memory management, code optimization, and code generation. Functional programming languages. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 430.

CPE 435  Introduction to Object Oriented Design Using Graphical User Interfaces (4) (Also listed as CSC 435)

Principles of object-oriented design, with emphasis on use of these principles in the design of graphical interfaces. Comparison and contrasting of two major object-oriented languages and their corresponding GUI class libraries. Language-independent object-oriented design methods, and application of these methods in the construction of a GUI-based project. 3 lectures, 1 laboratory. Prerequisite: CPE 103 or equivalent and CPE 305.

CPE 438  Digital Computer Systems (3) (Also listed as EE 438)

Design of computer ALU's, microprogram controllers, memory systems, and I/0 controllers. Use of LSI components in CPU design. Microprogram and nanoprogram development. 3 lectures. Prerequisite: CPE 427 or consent of instructor.

CPE 439  Computer Peripheral Interfacing (3)
(Also listed as EE 439)

Design of the more common computer peripherals with the emphasis on the controller and interfacing aspects. Use of microprocessors and/or LSI controller chips in the design of intelligent peripherals. 3 lectures. Prerequisite: CPE 329 with a C- grade or better, or consent of instructor.

CPE 448  Bioinformatics Algorithms (4) (Also listed as CSC 448)

Introduction to the use of computers to solve problems in molecular biology. The algorithms, languages, and databases important in determining and analyzing nucleic and protein sequences and their structure. 3 lectures, 1 laboratory. Prerequisite: Consent of instructor or the following: CSC/CPE 103 or BIO 447 and senior standing.

CPE 449  Current Topics in Algorithms (4) (Also listed as CSC 449)

Selected aspects of the verification, analysis and design of algorithms. Class Schedule will list topic selected. Total credit limited to 8 units. 3 lectures, 1 laboratory. Prerequisite: CSC 349.

CPE 450  CPE Capstone Project (4)

Team-based design, construction and deployment of an embedded system that includes a custom-built computer. Technical management of product development teams. Technical documentation, configuration management, quality assurance, integration and systems testing. Professionalism. 3 lectures, 1 laboratory. Prerequisite: CPE 350.

CPE 453  Introduction to Operating Systems (4)
(Also listed as CSC 453)

Introduction to sequential and multiprogramming operating systems; kernel calls, interrupt service mechanisms, scheduling, files and protection mechanisms, conventional machine attributes that apply to operating system implementation, virtual memory management, and I/O control systems. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 353 or both CSC/CPE 315, CSC/CPE 357 .

CPE 454  Implementation of Operating Systems (4)
(Also listed as CSC 454)

Design and implementation of multiprogramming kernels, systems programming methodology, interprocess communications, synchronization, device drivers and network access methods. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 453.

CPE 456  Introduction to Computer Security (4)
(Also listed as CSC 456)

Survey of topics in computer system and network security, including protection, access control, distributed access control, operating system security, applied cryptography, network security, firewalls, secure coding practices, and case studies from real-world systems. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 357 and CSC 300.

CPE 458  Current Topics in Computer Systems (4)
(Also listed as CSC 458)

Selected aspects of design, implementation and analysis of networks, advanced operating and distributed systems. Topics may include process management, virtual memory, process communication, context switching, file system designs, persistent objects, process and data migration, load balancing, security and networks. Class Schedule will list topic selected. Total credit limited to 8 units. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 453.

CPE 461, 462  Senior Project I, II (3) (2)

Selection and completion of an individual or team project in laboratory environment. Project results are presented in a formal report. CPE 461: 3 laboratories; prerequisite: CPE 350. CPE 462: 2 laboratories; prerequisite: CPE 450.

CPE 464  Introduction to Computer Networks (4)
(Also listed as CSC 464)

Computer network architectures; communications protocol standards; services provided by the network; historical and current examples presented. 3 lectures, 1 laboratory. Prerequisite: STAT 312 or STAT 321 or STAT 350; CSC/CPE 357; Software Engineering majors and graduate students may substitute CSC/CPE 353 for CSC/CPE 357.

CPE 465  Advanced Computer Networks (4) (Also listed as CSC 465)

Advanced topics in computer networks; greater detail of protocol standards and services provided by the network; focus on current industry and research topics. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 464 and CSC/CPE 453.

CPE 467  Digital Computer Subsystems Laboratory (1)
(Also listed as EE 467)

Introduction to industrial grade CAD tools. Design and implementation of digital computer subsystems using SPLDs, CPLDs, and FPGAs. 1 laboratory. Prerequisite: CPE 329 with a C- grade or better. Concurrent: CPE 427.

CPE 468  Database Management Systems Implementation (4)
(Also listed as CSC 468)

Data structures and algorithms used in the implementation of database systems. Implementation of data and transaction managers: access methods interfaces, concurrency control and recovery, query processors and optimizers. Introduction to implementation of distributed database systems. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 365.

CPE 469  Distributed Computing II (4) (Also listed as CSC 469)

Continued exploration of topics in distributed computing in greater depth, with emphasis on object-based and component-based software development. Introduction to fault-tolerance and distributed algorithms. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 369.

CPE 470  Selected Advanced Topics (1–4)

Directed group study of selected topics for advanced students. Open to undergraduate and graduate students. Class schedule will list topic selected. Total credit limited to 8 units. 1 to 4 lectures. Prerequisite: Consent of instructor.

CPE 471  Introduction to Computer Graphics (4)
(Also listed as CSC 471)

Graphics hardware and primitives. Modeling and rendering, geometric transforms, hidden-surface removal, the graphics pipeline, scan-conversion and graphics applications. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 353 or CSC/CPE 357.

CPE 473  Advanced Rendering Techniques (4)
(Also listed as CSC 473)

Illumination models, reflectance, absorption, emittance, Gouraud shading, Phong shading, raytracing polyhedra and other modeling primitives, coherence, acceleration methods, radiosity, form factors, advanced algorithms. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 471.

CPE 474  Computer Animation (4) (Also listed as CSC 474)

Basic and advanced algorithms for generating sequences of synthetic images. Interpolation in time and space, procedural and keyframe animation, particle systems, dynamics and inverse kinematics, morphing and video. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 471.

CPE 476  Real-Time 3D Computer Graphics Software (4)
(Also listed as CSC 476)

Basic and advanced algorithms for real-time, interactive, 3D graphics software. Modeling (polygon mesh, height field, scene graph, LOD), real-time rendering (visibility processing, shadows, multi-pass algorithms), complexity management, bounding volumes and collision detection, interactive controls, multi-player game technology, game engine architecture. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 471.

CPE 478  Current Topics in Computer Graphics (4)
(Also listed as CSC 478)

Selected aspects of the design, implementation and analysis of computer graphics. Topics may include rendering, modeling, visualization, animation, virtual reality, computer vision, multimedia, and perception issues. Class Schedule will list topic selected. Total credit limited to 8 units. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 471.

CPE 480  Artificial Intelligence (4) (Also listed as CSC 480)

Programs and techniques that characterize artificial intelligence. Programming in a high level language. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 103 and CSC 141.

CPE 481  Knowledge Based Systems (4) (Also listed as CSC 481)

In-depth treatment of knowledge representation, utilization and acquisition in a programming environment. Emphasis on the use of domain-specific knowledge to obtain expert performance in programs. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 480.

CPE 482  Advanced Topics in Systems for Computer Engineering (4)

Selected aspects of design, implementation, verification and analysis of advanced computer systems. Topics may include computer systems, embedded systems, robotics, mechatronics, haptics, human computer interfaces, digital control, digital signal processing, wireless computing, real time operating systems, and networks. Class Schedule will list topic selected. Total credit limited to 8 units, repeatable in same term. 3 lectures, 1 laboratory. Prerequisite or concurrent: CPE 350, or consent of instructor.

CPE 483  Current Topics in Human-Computer Interaction (4)
(Also listed as CSC 483)

Selected aspects of the field of human-computer interaction. Topics may include dynamic information visualization, universal access, social impact of technology usage, educational technology, human cognition and performance studies, and extended usability evaluation techniques. Class Schedule will list topic selected. Total credit limited to 8 units. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 484.

CPE 484  User-Centered Interface Design and Development (4)
(Also listed as CSC 484)

Introduction to the importance of user-centered principles in the design of good interfaces and effective human-computer interaction. Topics include: study of human characteristics affected by interface design, effective requirements data collection and analysis, user-centered approaches to software engineering, and evaluation of interface and interaction quality. 3 lectures, 1 laboratory. Prerequisite: Junior standing and CSC/CPE 307 or CSC/CPE 308.

CPE 487  Graphical User Interface Systems (4)
(Also listed as CSC 487)

Further study of graphical user interface (GUI) programming systems. Structure of tools and underlying systems to build such interfaces. Human factors including considerations of good and bad interfaces. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 435.

CPE 489  Current Topics in Artificial Intelligence (4)
(Also listed as CSC 489)

Selected aspects of the design, implementation and analysis of advanced systems and concepts in the area of artificial intelligence. Topics may include knowledge representation, reasoning, learning, or planning, and specific techniques like intelligent agents, genetic algorithms, semantic web, or robotics. Class Schedule will list topic selected. Total credit limited to 8 units. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 480.

CPE 493  Cooperative Education Experience (2) (CR/NC)

Part-time work experience in business, industry, government, and other areas of student career interest. Positions are paid and usually require relocation and registration in course for two consecutive quarters. Formal report and evaluation by work supervisor required. Credit/No Credit grading only. Total credit limited to 6 units. Prerequisite: Sophomore standing and consent of instructor.

CPE 494  Cooperative Education Experience (6) (CR/NC)

Full-time work experience in business, industry, government, and other areas of student career interest. Positions are paid and usually require relocation and registration in course for two consecutive quarters. Formal report and evaluation by work supervisor required. Credit/No Credit grading only. Total credit limited to 18 units. Prerequisite: Sophomore standing and consent of instructor.

CPE 495  Cooperative Education Experience (12) (CR/NC)

Full-time work experience in business, industry, government, and other areas of student career interest. Positions are paid and usually require relocation and registration in course for two consecutive quarters. A more fully developed formal report and evaluation by work supervisor required. Credit/No Credit grading only. Total credit limited to 24 units. Prerequisite: Sophomore standing and consent of instructor..

CPE 520  Computer Architecture (4) (Also listed as CSC 520)

Comparative study and design of multiprocessor, dataflow, RISC, high level language and other new computer architectures. VLSI processor design techniques. 3 seminars, 1 laboratory. Prerequisite: CPE 315 and graduate standing, or consent of instructor.

CPE 564  Computer Networks: Research Topics (4)
(Also listed as CSC 564)

Exploration of advanced topics in emerging computer networking technologies; focus on leading edge computer network research topics. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 464 and graduate standing, or consent of instructor.

CPE 569  Distributed Computing (4) (Also listed as CSC 569)

Principles and practices in distributed computing: interprocess communications, group communications, client-server model, distributed objects, message queue system, distributed services, mobile agents, object space, Internet protocols. Distributed algorithms: consensus protocols, global state protocols. Fault tolerance: classification of faults, replication. Not open to students with credit in CSC/CPE 369 or CSC/CPE 469. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 103 and graduate standing, or consent of instructor.

CPE 580  Artificial Intelligence (4) (Also listed as CSC 580)

Current research in the field of artificial intelligence with emphasis on cooperative agents, distributed agents, and decision making in complex, concurrent environments. AI programming in a distributed environment. 3 lectures, 1 laboratory. Prerequisite: CPE 481.

CPE 581  Computer Support for Knowledge Management (4)
(Also listed as CSC 581)

Use methods and techniques that computer-based systems can provide to make the management of knowledge and information in digital form easier for the user. Emphasis on support for knowledge-intensive activities performed by users. 3 lectures, 1 laboratory. Prerequisite: CSC/CPE 481.